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//! Async interface for working with processes. //! //! This crate is an async version of [`std::process`]. //! //! # Implementation //! //! A background thread named "async-process" is lazily created on first use, which waits for //! spawned child processes to exit and then calls the `wait()` syscall to clean up the "zombie" //! processes. This is unlike the `process` API in the standard library, where dropping a running //! `Child` leaks its resources. //! //! This crate uses [`async-io`] for async I/O on Unix-like systems and [`blocking`] for async I/O //! on Windows. //! //! [`async-io`]: https://docs.rs/async-io //! [`blocking`]: https://docs.rs/blocking //! //! # Examples //! //! Spawn a process and collect its output: //! //! ```no_run //! # futures_lite::future::block_on(async { //! use async_process::Command; //! //! let out = Command::new("echo").arg("hello").arg("world").output().await?; //! assert_eq!(out.stdout, b"hello world\n"); //! # std::io::Result::Ok(()) }); //! ``` //! //! Read the output line-by-line as it gets produced: //! //! ```no_run //! # futures_lite::future::block_on(async { //! use async_process::{Command, Stdio}; //! use futures_lite::{io::BufReader, prelude::*}; //! //! let mut child = Command::new("find") //! .arg(".") //! .stdout(Stdio::piped()) //! .spawn()?; //! //! let mut lines = BufReader::new(child.stdout.take().unwrap()).lines(); //! //! while let Some(line) = lines.next().await { //! println!("{}", line?); //! } //! # std::io::Result::Ok(()) }); //! ``` #![warn(missing_docs, missing_debug_implementations, rust_2018_idioms)] use std::ffi::OsStr; use std::fmt; use std::path::Path; use std::pin::Pin; use std::sync::{Arc, Mutex}; use std::task::{Context, Poll}; use std::thread; #[cfg(unix)] use async_io::Async; #[cfg(windows)] use blocking::Unblock; use event_listener::Event; use futures_lite::{future, io, prelude::*}; use once_cell::sync::Lazy; #[doc(no_inline)] pub use std::process::{ExitStatus, Output, Stdio}; #[cfg(unix)] pub mod unix; #[cfg(windows)] pub mod windows; /// An event delivered every time the SIGCHLD signal occurs. static SIGCHLD: Event = Event::new(); /// A guard that can kill child processes, or push them into the zombie list. struct ChildGuard { inner: Option<std::process::Child>, reap_on_drop: bool, kill_on_drop: bool, } impl ChildGuard { fn get_mut(&mut self) -> &mut std::process::Child { self.inner.as_mut().unwrap() } } /// A spawned child process. /// /// The process can be in running or exited state. Use [`status()`][`Child::status()`] or /// [`output()`][`Child::output()`] to wait for it to exit. /// /// If the [`Child`] is dropped, the process keeps running in the background. /// /// # Examples /// /// Spawn a process and wait for it to complete: /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// Command::new("cp").arg("a.txt").arg("b.txt").status().await?; /// # std::io::Result::Ok(()) }); /// ``` pub struct Child { /// The handle for writing to the child's standard input (stdin), if it has been captured. pub stdin: Option<ChildStdin>, /// The handle for reading from the child's standard output (stdout), if it has been captured. pub stdout: Option<ChildStdout>, /// The handle for reading from the child's standard error (stderr), if it has been captured. pub stderr: Option<ChildStderr>, /// The inner child process handle. child: Arc<Mutex<ChildGuard>>, } impl Child { /// Wraps the inner child process handle and registers it in the global process list. /// /// The "async-process" thread waits for processes in the global list and cleans up the /// resources when they exit. fn new(cmd: &mut Command) -> io::Result<Child> { let mut child = cmd.inner.spawn()?; // Convert sync I/O types into async I/O types. let stdin = child.stdin.take().map(wrap).transpose()?.map(ChildStdin); let stdout = child.stdout.take().map(wrap).transpose()?.map(ChildStdout); let stderr = child.stderr.take().map(wrap).transpose()?.map(ChildStderr); cfg_if::cfg_if! { if #[cfg(windows)] { use std::os::windows::io::AsRawHandle; use std::sync::mpsc; use winapi::um::{ winbase::{RegisterWaitForSingleObject, INFINITE}, winnt::{BOOLEAN, HANDLE, PVOID, WT_EXECUTEINWAITTHREAD, WT_EXECUTEONLYONCE}, }; // This channel is used to simulate SIGCHLD on Windows. static CALLBACK: Lazy<(mpsc::SyncSender<()>, Mutex<mpsc::Receiver<()>>)> = Lazy::new(|| { let (s, r) = mpsc::sync_channel(1); (s, Mutex::new(r)) }); // Called when a child exits. unsafe extern "system" fn callback(_: PVOID, _: BOOLEAN) { CALLBACK.0.try_send(()).ok(); } // Register this child process to invoke `callback` on exit. let mut wait_object = std::ptr::null_mut(); let ret = unsafe { RegisterWaitForSingleObject( &mut wait_object, child.as_raw_handle() as HANDLE, Some(callback), std::ptr::null_mut(), INFINITE, WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE, ) }; if ret == 0 { return Err(io::Error::last_os_error()); } // Waits for the next SIGCHLD signal. fn wait_sigchld() { CALLBACK.1.lock().unwrap().recv().ok(); } // Wraps a sync I/O type into an async I/O type. fn wrap<T>(io: T) -> io::Result<Unblock<T>> { Ok(Unblock::new(io)) } } else if #[cfg(unix)] { static SIGNALS: Lazy<Mutex<signal_hook::iterator::Signals>> = Lazy::new(|| { Mutex::new( signal_hook::iterator::Signals::new(&[signal_hook::consts::SIGCHLD]) .expect("cannot set signal handler for SIGCHLD"), ) }); // Make sure the signal handler is registered before interacting with the process. Lazy::force(&SIGNALS); // Waits for the next SIGCHLD signal. fn wait_sigchld() { SIGNALS.lock().unwrap().forever().next(); } // Wraps a sync I/O type into an async I/O type. fn wrap<T: std::os::unix::io::AsRawFd>(io: T) -> io::Result<Async<T>> { Async::new(io) } } } static ZOMBIES: Lazy<Mutex<Vec<std::process::Child>>> = Lazy::new(|| { // Start a thread that handles SIGCHLD and notifies tasks when child processes exit. thread::Builder::new() .name("async-process".to_string()) .spawn(move || { loop { // Wait for the next SIGCHLD signal. wait_sigchld(); // Notify all listeners waiting on the SIGCHLD event. SIGCHLD.notify(std::usize::MAX); // Reap zombie processes. let mut zombies = ZOMBIES.lock().unwrap(); let mut i = 0; while i < zombies.len() { if let Ok(None) = zombies[i].try_wait() { i += 1; } else { zombies.swap_remove(i); } } } }) .expect("cannot spawn async-process thread"); Mutex::new(Vec::new()) }); // Make sure the thread is started. Lazy::force(&ZOMBIES); // When the last reference to the child process is dropped, push it into the zombie list. impl Drop for ChildGuard { fn drop(&mut self) { if self.kill_on_drop { self.get_mut().kill().ok(); } if self.reap_on_drop { let mut zombies = ZOMBIES.lock().unwrap(); if let Ok(None) = self.get_mut().try_wait() { zombies.push(self.inner.take().unwrap()); } } } } Ok(Child { stdin, stdout, stderr, child: Arc::new(Mutex::new(ChildGuard { inner: Some(child), reap_on_drop: cmd.reap_on_drop, kill_on_drop: cmd.kill_on_drop, })), }) } /// Returns the OS-assigned process identifier associated with this child. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// let mut child = Command::new("ls").spawn()?; /// println!("id: {}", child.id()); /// # std::io::Result::Ok(()) }); /// ``` pub fn id(&self) -> u32 { self.child.lock().unwrap().get_mut().id() } /// Forces the child process to exit. /// /// If the child has already exited, an [`InvalidInput`] error is returned. /// /// This is equivalent to sending a SIGKILL on Unix platforms. /// /// [`InvalidInput`]: `std::io::ErrorKind::InvalidInput` /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// let mut child = Command::new("yes").spawn()?; /// child.kill()?; /// println!("exit status: {}", child.status().await?); /// # std::io::Result::Ok(()) }); /// ``` pub fn kill(&mut self) -> io::Result<()> { self.child.lock().unwrap().get_mut().kill() } /// Returns the exit status if the process has exited. /// /// Unlike [`status()`][`Child::status()`], this method will not drop the stdin handle. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// let mut child = Command::new("ls").spawn()?; /// /// match child.try_status()? { /// None => println!("still running"), /// Some(status) => println!("exited with: {}", status), /// } /// # std::io::Result::Ok(()) }); /// ``` pub fn try_status(&mut self) -> io::Result<Option<ExitStatus>> { self.child.lock().unwrap().get_mut().try_wait() } /// Drops the stdin handle and waits for the process to exit. /// /// Closing the stdin of the process helps avoid deadlocks. It ensures that the process does /// not block waiting for input from the parent process while the parent waits for the child to /// exit. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::{Command, Stdio}; /// /// let mut child = Command::new("cp") /// .arg("a.txt") /// .arg("b.txt") /// .spawn()?; /// /// println!("exit status: {}", child.status().await?); /// # std::io::Result::Ok(()) }); /// ``` pub fn status(&mut self) -> impl Future<Output = io::Result<ExitStatus>> { self.stdin.take(); let child = self.child.clone(); async move { let mut listener = None; loop { if let Some(status) = child.lock().unwrap().get_mut().try_wait()? { return Ok(status); } match listener.take() { None => listener = Some(SIGCHLD.listen()), Some(listener) => listener.await, } } } } /// Drops the stdin handle and collects the output of the process. /// /// Closing the stdin of the process helps avoid deadlocks. It ensures that the process does /// not block waiting for input from the parent process while the parent waits for the child to /// exit. /// /// In order to capture the output of the process, [`Command::stdout()`] and /// [`Command::stderr()`] must be configured with [`Stdio::piped()`]. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::{Command, Stdio}; /// /// let child = Command::new("ls") /// .stdout(Stdio::piped()) /// .stderr(Stdio::piped()) /// .spawn()?; /// /// let out = child.output().await?; /// # std::io::Result::Ok(()) }); /// ``` pub fn output(mut self) -> impl Future<Output = io::Result<Output>> { // A future that waits for the exit status. let status = self.status(); // A future that collects stdout. let stdout = self.stdout.take(); let stdout = async move { let mut v = Vec::new(); if let Some(mut s) = stdout { s.read_to_end(&mut v).await?; } io::Result::Ok(v) }; // A future that collects stderr. let stderr = self.stderr.take(); let stderr = async move { let mut v = Vec::new(); if let Some(mut s) = stderr { s.read_to_end(&mut v).await?; } io::Result::Ok(v) }; async move { let (stdout, stderr) = future::try_zip(stdout, stderr).await?; let status = status.await?; Ok(Output { status, stdout, stderr, }) } } } impl fmt::Debug for Child { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.debug_struct("Child") .field("stdin", &self.stdin) .field("stdout", &self.stdout) .field("stderr", &self.stderr) .finish() } } /// A handle to a child process's standard input (stdin). /// /// When a [`ChildStdin`] is dropped, the underlying handle gets clossed. If the child process was /// previously blocked on input, it becomes unblocked after dropping. #[derive(Debug)] pub struct ChildStdin( #[cfg(windows)] Unblock<std::process::ChildStdin>, #[cfg(unix)] Async<std::process::ChildStdin>, ); impl io::AsyncWrite for ChildStdin { fn poll_write( mut self: Pin<&mut Self>, cx: &mut Context<'_>, buf: &[u8], ) -> Poll<io::Result<usize>> { Pin::new(&mut self.0).poll_write(cx, buf) } fn poll_flush(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> { Pin::new(&mut self.0).poll_flush(cx) } fn poll_close(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> { Pin::new(&mut self.0).poll_close(cx) } } /// A handle to a child process's standard output (stdout). /// /// When a [`ChildStdout`] is dropped, the underlying handle gets closed. #[derive(Debug)] pub struct ChildStdout( #[cfg(windows)] Unblock<std::process::ChildStdout>, #[cfg(unix)] Async<std::process::ChildStdout>, ); impl io::AsyncRead for ChildStdout { fn poll_read( mut self: Pin<&mut Self>, cx: &mut Context<'_>, buf: &mut [u8], ) -> Poll<io::Result<usize>> { Pin::new(&mut self.0).poll_read(cx, buf) } } /// A handle to a child process's standard error (stderr). /// /// When a [`ChildStderr`] is dropped, the underlying handle gets closed. #[derive(Debug)] pub struct ChildStderr( #[cfg(windows)] Unblock<std::process::ChildStderr>, #[cfg(unix)] Async<std::process::ChildStderr>, ); impl io::AsyncRead for ChildStderr { fn poll_read( mut self: Pin<&mut Self>, cx: &mut Context<'_>, buf: &mut [u8], ) -> Poll<io::Result<usize>> { Pin::new(&mut self.0).poll_read(cx, buf) } } /// A builder for spawning processes. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// let output = if cfg!(target_os = "windows") { /// Command::new("cmd").args(&["/C", "echo hello"]).output().await? /// } else { /// Command::new("sh").arg("-c").arg("echo hello").output().await? /// }; /// # std::io::Result::Ok(()) }); /// ``` #[derive(Debug)] pub struct Command { inner: std::process::Command, stdin: Option<Stdio>, stdout: Option<Stdio>, stderr: Option<Stdio>, reap_on_drop: bool, kill_on_drop: bool, } impl Command { /// Constructs a new [`Command`] for launching `program`. /// /// The initial configuration (the working directory and environment variables) is inherited /// from the current process. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("ls"); /// ``` pub fn new<S: AsRef<OsStr>>(program: S) -> Command { Command { inner: std::process::Command::new(program), stdin: None, stdout: None, stderr: None, reap_on_drop: true, kill_on_drop: false, } } /// Adds a single argument to pass to the program. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("echo"); /// cmd.arg("hello"); /// cmd.arg("world"); /// ``` pub fn arg<S: AsRef<OsStr>>(&mut self, arg: S) -> &mut Command { self.inner.arg(arg); self } /// Adds multiple arguments to pass to the program. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("echo"); /// cmd.args(&["hello", "world"]); /// ``` pub fn args<I, S>(&mut self, args: I) -> &mut Command where I: IntoIterator<Item = S>, S: AsRef<OsStr>, { self.inner.args(args); self } /// Configures an environment variable for the new process. /// /// Note that environment variable names are case-insensitive (but case-preserving) on Windows, /// and case-sensitive on all other platforms. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("ls"); /// cmd.env("PATH", "/bin"); /// ``` pub fn env<K, V>(&mut self, key: K, val: V) -> &mut Command where K: AsRef<OsStr>, V: AsRef<OsStr>, { self.inner.env(key, val); self } /// Configures multiple environment variables for the new process. /// /// Note that environment variable names are case-insensitive (but case-preserving) on Windows, /// and case-sensitive on all other platforms. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("ls"); /// cmd.envs(vec![("PATH", "/bin"), ("TERM", "xterm-256color")]); /// ``` pub fn envs<I, K, V>(&mut self, vars: I) -> &mut Command where I: IntoIterator<Item = (K, V)>, K: AsRef<OsStr>, V: AsRef<OsStr>, { self.inner.envs(vars); self } /// Removes an environment variable mapping. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("ls"); /// cmd.env_remove("PATH"); /// ``` pub fn env_remove<K: AsRef<OsStr>>(&mut self, key: K) -> &mut Command { self.inner.env_remove(key); self } /// Removes all environment variable mappings. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("ls"); /// cmd.env_clear(); /// ``` pub fn env_clear(&mut self) -> &mut Command { self.inner.env_clear(); self } /// Configures the working directory for the new process. /// /// # Examples /// /// ``` /// use async_process::Command; /// /// let mut cmd = Command::new("ls"); /// cmd.current_dir("/"); /// ``` pub fn current_dir<P: AsRef<Path>>(&mut self, dir: P) -> &mut Command { self.inner.current_dir(dir); self } /// Configures the standard input (stdin) for the new process. /// /// # Examples /// /// ``` /// use async_process::{Command, Stdio}; /// /// let mut cmd = Command::new("cat"); /// cmd.stdin(Stdio::null()); /// ``` pub fn stdin<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command { self.stdin = Some(cfg.into()); self } /// Configures the standard output (stdout) for the new process. /// /// # Examples /// /// ``` /// use async_process::{Command, Stdio}; /// /// let mut cmd = Command::new("ls"); /// cmd.stdout(Stdio::piped()); /// ``` pub fn stdout<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command { self.stdout = Some(cfg.into()); self } /// Configures the standard error (stderr) for the new process. /// /// # Examples /// /// ``` /// use async_process::{Command, Stdio}; /// /// let mut cmd = Command::new("ls"); /// cmd.stderr(Stdio::piped()); /// ``` pub fn stderr<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command { self.stderr = Some(cfg.into()); self } /// Configures whether to reap the zombie process when [`Child`] is dropped. /// /// When the process finishes, it becomes a "zombie" and some resources associated with it /// remain until [`Child::try_status()`], [`Child::status()`], or [`Child::output()`] collects /// its exit code. /// /// If its exit code is never collected, the resources may leak forever. This crate has a /// background thread named "async-process" that collects such "zombie" processes and then /// "reaps" them, thus preventing the resource leaks. /// /// The default value of this option is `true`. /// /// # Examples /// /// ``` /// use async_process::{Command, Stdio}; /// /// let mut cmd = Command::new("cat"); /// cmd.reap_on_drop(false); /// ``` pub fn reap_on_drop(&mut self, reap_on_drop: bool) -> &mut Command { self.reap_on_drop = reap_on_drop; self } /// Configures whether to kill the process when [`Child`] is dropped. /// /// The default value of this option is `false`. /// /// # Examples /// /// ``` /// use async_process::{Command, Stdio}; /// /// let mut cmd = Command::new("cat"); /// cmd.kill_on_drop(true); /// ``` pub fn kill_on_drop(&mut self, kill_on_drop: bool) -> &mut Command { self.kill_on_drop = kill_on_drop; self } /// Executes the command and returns the [`Child`] handle to it. /// /// If not configured, stdin, stdout and stderr will be set to [`Stdio::inherit()`]. /// /// After spawning the process, stdin, stdout, and stderr become unconfigured again. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// let child = Command::new("ls").spawn()?; /// # std::io::Result::Ok(()) }); /// ``` pub fn spawn(&mut self) -> io::Result<Child> { let (stdin, stdout, stderr) = (self.stdin.take(), self.stdout.take(), self.stderr.take()); self.inner.stdin(stdin.unwrap_or(Stdio::inherit())); self.inner.stdout(stdout.unwrap_or(Stdio::inherit())); self.inner.stderr(stderr.unwrap_or(Stdio::inherit())); Child::new(self) } /// Executes the command, waits for it to exit, and returns the exit status. /// /// If not configured, stdin, stdout and stderr will be set to [`Stdio::inherit()`]. /// /// After spawning the process, stdin, stdout, and stderr become unconfigured again. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// let status = Command::new("cp") /// .arg("a.txt") /// .arg("b.txt") /// .status() /// .await?; /// # std::io::Result::Ok(()) }); /// ``` pub fn status(&mut self) -> impl Future<Output = io::Result<ExitStatus>> { let child = self.spawn(); async { child?.status().await } } /// Executes the command and collects its output. /// /// If not configured, stdin will be set to [`Stdio::null()`], and stdout and stderr will be /// set to [`Stdio::piped()`]. /// /// After spawning the process, stdin, stdout, and stderr become unconfigured again. /// /// # Examples /// /// ```no_run /// # futures_lite::future::block_on(async { /// use async_process::Command; /// /// let output = Command::new("cat") /// .arg("a.txt") /// .output() /// .await?; /// # std::io::Result::Ok(()) }); /// ``` pub fn output(&mut self) -> impl Future<Output = io::Result<Output>> { let (stdin, stdout, stderr) = (self.stdin.take(), self.stdout.take(), self.stderr.take()); self.inner.stdin(stdin.unwrap_or(Stdio::null())); self.inner.stdout(stdout.unwrap_or(Stdio::piped())); self.inner.stderr(stderr.unwrap_or(Stdio::piped())); let child = Child::new(self); async { child?.output().await } } }