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use std::io; use std::net::SocketAddr; use std::net::{Ipv4Addr, Ipv6Addr}; use async_io::Async; use crate::net::ToSocketAddrs; use crate::utils::Context as _; /// A UDP socket. /// /// After creating a `UdpSocket` by [`bind`]ing it to a socket address, data can be [sent to] and /// [received from] any other socket address. /// /// As stated in the User Datagram Protocol's specification in [IETF RFC 768], UDP is an unordered, /// unreliable protocol. Refer to [`TcpListener`] and [`TcpStream`] for async TCP primitives. /// /// This type is an async version of [`std::net::UdpSocket`]. /// /// [`bind`]: #method.bind /// [received from]: #method.recv_from /// [sent to]: #method.send_to /// [`TcpListener`]: struct.TcpListener.html /// [`TcpStream`]: struct.TcpStream.html /// [`std::net`]: https://doc.rust-lang.org/std/net/index.html /// [IETF RFC 768]: https://tools.ietf.org/html/rfc768 /// [`std::net::UdpSocket`]: https://doc.rust-lang.org/std/net/struct.UdpSocket.html /// /// ## Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:8080").await?; /// let mut buf = vec![0u8; 1024]; /// /// loop { /// let (n, peer) = socket.recv_from(&mut buf).await?; /// socket.send_to(&buf[..n], &peer).await?; /// } /// # /// # }) } /// ``` #[derive(Debug)] pub struct UdpSocket { watcher: Async<std::net::UdpSocket>, } impl UdpSocket { /// Creates a UDP socket from the given address. /// /// Binding with a port number of 0 will request that the OS assigns a port to this socket. The /// port allocated can be queried via the [`local_addr`] method. /// /// [`local_addr`]: #method.local_addr /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// # /// # Ok(()) }) } /// ``` pub async fn bind<A: ToSocketAddrs>(addrs: A) -> io::Result<UdpSocket> { let mut last_err = None; let addrs = addrs.to_socket_addrs().await?; for addr in addrs { match Async::<std::net::UdpSocket>::bind(addr) { Ok(socket) => { return Ok(UdpSocket { watcher: socket }); } Err(err) => last_err = Some(err), } } Err(last_err.unwrap_or_else(|| { io::Error::new( io::ErrorKind::InvalidInput, "could not resolve to any addresses", ) })) } /// Returns the peer address that this listener is connected to. /// /// This can be useful, for example, when connect to port 0 to figure out which port was /// actually connected. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket1 = UdpSocket::bind("127.0.0.1:0").await?; /// let socket2 = UdpSocket::bind("127.0.0.1:0").await?; /// socket1.connect(socket2.local_addr()?).await?; /// let addr = socket1.peer_addr()?; /// # /// # Ok(()) }) } /// ``` pub fn peer_addr(&self) -> io::Result<SocketAddr> { self.watcher .get_ref() .peer_addr() .context(|| String::from("could not get peer address")) } /// Returns the local address that this listener is bound to. /// /// This can be useful, for example, when binding to port 0 to figure out which port was /// actually bound. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// let addr = socket.local_addr()?; /// # /// # Ok(()) }) } /// ``` pub fn local_addr(&self) -> io::Result<SocketAddr> { self.watcher .get_ref() .local_addr() .context(|| String::from("could not get local address")) } /// Sends data on the socket to the given address. /// /// On success, returns the number of bytes written. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// const THE_MERCHANT_OF_VENICE: &[u8] = b" /// If you prick us, do we not bleed? /// If you tickle us, do we not laugh? /// If you poison us, do we not die? /// And if you wrong us, shall we not revenge? /// "; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// /// let addr = "127.0.0.1:7878"; /// let sent = socket.send_to(THE_MERCHANT_OF_VENICE, &addr).await?; /// println!("Sent {} bytes to {}", sent, addr); /// # /// # Ok(()) }) } /// ``` pub async fn send_to<A: ToSocketAddrs>(&self, buf: &[u8], addrs: A) -> io::Result<usize> { let addr = match addrs.to_socket_addrs().await?.next() { Some(addr) => addr, None => { return Err(io::Error::new( io::ErrorKind::InvalidInput, "no addresses to send data to", )); } }; self.watcher .send_to(buf, addr) .await .context(|| format!("could not send packet to {}", addr)) } /// Receives data from the socket. /// /// On success, returns the number of bytes read and the origin. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// /// let mut buf = vec![0; 1024]; /// let (n, peer) = socket.recv_from(&mut buf).await?; /// println!("Received {} bytes from {}", n, peer); /// # /// # Ok(()) }) } /// ``` pub async fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> { self.watcher.recv_from(buf).await } /// Receives data from socket without removing it from the queue. /// /// On success, returns the number of bytes peeked and the origin. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// /// let mut buf = vec![0; 1024]; /// let (n, peer) = socket.peek_from(&mut buf).await?; /// println!("Peeked {} bytes from {}", n, peer); /// # /// # Ok (()) }) } /// ``` pub async fn peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> { self.watcher.peek_from(buf).await } /// Connects the UDP socket to a remote address. /// /// When connected, methods [`send`] and [`recv`] will use the specified address for sending /// and receiving messages. Additionally, a filter will be applied to [`recv_from`] so that it /// only receives messages from that same address. /// /// [`send`]: #method.send /// [`recv`]: #method.recv /// [`recv_from`]: #method.recv_from /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// socket.connect("127.0.0.1:8080").await?; /// # /// # Ok(()) }) } /// ``` pub async fn connect<A: ToSocketAddrs>(&self, addrs: A) -> io::Result<()> { let mut last_err = None; let addrs = addrs .to_socket_addrs() .await .context(|| String::from("could not resolve addresses"))?; for addr in addrs { // TODO(stjepang): connect on the blocking pool match self.watcher.get_ref().connect(addr) { Ok(()) => return Ok(()), Err(err) => last_err = Some(err), } } Err(last_err.unwrap_or_else(|| { io::Error::new( io::ErrorKind::InvalidInput, "could not resolve to any addresses", ) })) } /// Sends data on the socket to the remote address to which it is connected. /// /// The [`connect`] method will connect this socket to a remote address. /// This method will fail if the socket is not connected. /// /// [`connect`]: #method.connect /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:34254").await?; /// socket.connect("127.0.0.1:8080").await?; /// let bytes = socket.send(b"Hi there!").await?; /// /// println!("Sent {} bytes", bytes); /// # /// # Ok(()) }) } /// ``` pub async fn send(&self, buf: &[u8]) -> io::Result<usize> { self.watcher.send(buf).await } /// Receives data from the socket. /// /// On success, returns the number of bytes read. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// socket.connect("127.0.0.1:8080").await?; /// /// let mut buf = vec![0; 1024]; /// let n = socket.recv(&mut buf).await?; /// println!("Received {} bytes", n); /// # /// # Ok(()) }) } /// ``` pub async fn recv(&self, buf: &mut [u8]) -> io::Result<usize> { self.watcher.recv(buf).await } /// Receives data from the socket without removing it from the queue. /// /// On success, returns the number of bytes peeked. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use async_std::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// socket.connect("127.0.0.1:8080").await?; /// /// let mut buf = vec![0; 1024]; /// let n = socket.peek(&mut buf).await?; /// println!("Peeked {} bytes", n); /// # /// # Ok(()) }) } /// ``` pub async fn peek(&self, buf: &mut [u8]) -> io::Result<usize> { self.watcher.peek(buf).await } /// Gets the value of the `SO_BROADCAST` option for this socket. /// /// For more information about this option, see [`set_broadcast`]. /// /// [`set_broadcast`]: #method.set_broadcast pub fn broadcast(&self) -> io::Result<bool> { self.watcher.get_ref().broadcast() } /// Sets the value of the `SO_BROADCAST` option for this socket. /// /// When enabled, this socket is allowed to send packets to a broadcast address. pub fn set_broadcast(&self, on: bool) -> io::Result<()> { self.watcher.get_ref().set_broadcast(on) } /// Gets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see [`set_multicast_loop_v4`]. /// /// [`set_multicast_loop_v4`]: #method.set_multicast_loop_v4 pub fn multicast_loop_v4(&self) -> io::Result<bool> { self.watcher.get_ref().multicast_loop_v4() } /// Sets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// If enabled, multicast packets will be looped back to the local socket. /// /// # Note /// /// This may not have any affect on IPv6 sockets. pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> { self.watcher.get_ref().set_multicast_loop_v4(on) } /// Gets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// For more information about this option, see [`set_multicast_ttl_v4`]. /// /// [`set_multicast_ttl_v4`]: #method.set_multicast_ttl_v4 pub fn multicast_ttl_v4(&self) -> io::Result<u32> { self.watcher.get_ref().multicast_ttl_v4() } /// Sets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// Indicates the time-to-live value of outgoing multicast packets for this socket. The default /// value is 1 which means that multicast packets don't leave the local network unless /// explicitly requested. /// /// # Note /// /// This may not have any affect on IPv6 sockets. pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> { self.watcher.get_ref().set_multicast_ttl_v4(ttl) } /// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see [`set_multicast_loop_v6`]. /// /// [`set_multicast_loop_v6`]: #method.set_multicast_loop_v6 pub fn multicast_loop_v6(&self) -> io::Result<bool> { self.watcher.get_ref().multicast_loop_v6() } /// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// Controls whether this socket sees the multicast packets it sends itself. /// /// # Note /// /// This may not have any affect on IPv4 sockets. pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> { self.watcher.get_ref().set_multicast_loop_v6(on) } /// Gets the value of the `IP_TTL` option for this socket. /// /// For more information about this option, see [`set_ttl`]. /// /// [`set_ttl`]: #method.set_ttl pub fn ttl(&self) -> io::Result<u32> { self.watcher.get_ref().ttl() } /// Sets the value for the `IP_TTL` option on this socket. /// /// This value sets the time-to-live field that is used in every packet sent /// from this socket. pub fn set_ttl(&self, ttl: u32) -> io::Result<()> { self.watcher.get_ref().set_ttl(ttl) } /// Executes an operation of the `IP_ADD_MEMBERSHIP` type. /// /// This method specifies a new multicast group for this socket to join. The address must be /// a valid multicast address, and `interface` is the address of the local interface with which /// the system should join the multicast group. If it's equal to `INADDR_ANY` then an /// appropriate interface is chosen by the system. /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use std::net::Ipv4Addr; /// /// use async_std::net::UdpSocket; /// /// let interface = Ipv4Addr::new(0, 0, 0, 0); /// let mdns_addr = Ipv4Addr::new(224, 0, 0, 123); /// /// let socket = UdpSocket::bind("127.0.0.1:0").await?; /// socket.join_multicast_v4(mdns_addr, interface)?; /// # /// # Ok(()) }) } /// ``` pub fn join_multicast_v4(&self, multiaddr: Ipv4Addr, interface: Ipv4Addr) -> io::Result<()> { self.watcher .get_ref() .join_multicast_v4(&multiaddr, &interface) } /// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type. /// /// This method specifies a new multicast group for this socket to join. The address must be /// a valid multicast address, and `interface` is the index of the interface to join/leave (or /// 0 to indicate any interface). /// /// # Examples /// /// ```no_run /// # fn main() -> std::io::Result<()> { async_std::task::block_on(async { /// # /// use std::net::{Ipv6Addr, SocketAddr}; /// /// use async_std::net::UdpSocket; /// /// let socket_addr = SocketAddr::new(Ipv6Addr::new(0, 0, 0, 0, 0, 0, 0, 0).into(), 0); /// let mdns_addr = Ipv6Addr::new(0xFF02, 0, 0, 0, 0, 0, 0, 0x0123); /// let socket = UdpSocket::bind(&socket_addr).await?; /// /// socket.join_multicast_v6(&mdns_addr, 0)?; /// # /// # Ok(()) }) } /// ``` pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.watcher .get_ref() .join_multicast_v6(multiaddr, interface) } /// Executes an operation of the `IP_DROP_MEMBERSHIP` type. /// /// For more information about this option, see [`join_multicast_v4`]. /// /// [`join_multicast_v4`]: #method.join_multicast_v4 pub fn leave_multicast_v4(&self, multiaddr: Ipv4Addr, interface: Ipv4Addr) -> io::Result<()> { self.watcher .get_ref() .leave_multicast_v4(&multiaddr, &interface) } /// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type. /// /// For more information about this option, see [`join_multicast_v6`]. /// /// [`join_multicast_v6`]: #method.join_multicast_v6 pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.watcher .get_ref() .leave_multicast_v6(multiaddr, interface) } } impl From<std::net::UdpSocket> for UdpSocket { /// Converts a `std::net::UdpSocket` into its asynchronous equivalent. fn from(socket: std::net::UdpSocket) -> UdpSocket { UdpSocket { watcher: Async::new(socket).expect("UdpSocket is known to be good"), } } } cfg_unix! { use crate::os::unix::io::{AsRawFd, FromRawFd, IntoRawFd, RawFd}; impl AsRawFd for UdpSocket { fn as_raw_fd(&self) -> RawFd { self.watcher.get_ref().as_raw_fd() } } impl FromRawFd for UdpSocket { unsafe fn from_raw_fd(fd: RawFd) -> UdpSocket { std::net::UdpSocket::from_raw_fd(fd).into() } } impl IntoRawFd for UdpSocket { fn into_raw_fd(self) -> RawFd { self.watcher.into_inner().unwrap().into_raw_fd() } } } cfg_windows! { use crate::os::windows::io::{ RawSocket, AsRawSocket, IntoRawSocket, FromRawSocket }; impl AsRawSocket for UdpSocket { fn as_raw_socket(&self) -> RawSocket { self.watcher.get_ref().as_raw_socket() } } impl FromRawSocket for UdpSocket { unsafe fn from_raw_socket(handle: RawSocket) -> UdpSocket { std::net::UdpSocket::from_raw_socket(handle).into() } } impl IntoRawSocket for UdpSocket { fn into_raw_socket(self) -> RawSocket { self.watcher.into_inner().unwrap().into_raw_socket() } } }