1 2 3 4 5 6 7 8 9
use crate::base::dimension::{U2, U3}; use crate::geometry::Rotation; /// A 2-dimensional rotation matrix. pub type Rotation2<N> = Rotation<N, U2>; /// A 3-dimensional rotation matrix. pub type Rotation3<N> = Rotation<N, U3>;
1 2 3 4 5 6 7 8 9
use crate::base::dimension::{U2, U3}; use crate::geometry::Rotation; /// A 2-dimensional rotation matrix. pub type Rotation2<N> = Rotation<N, U2>; /// A 3-dimensional rotation matrix. pub type Rotation3<N> = Rotation<N, U3>;