Struct async_std::net::UdpSocket [−][src]
A UDP socket.
After creating a UdpSocket
by bind
ing it to a socket address, data can be sent to and
received from any other socket address.
As stated in the User Datagram Protocol’s specification in IETF RFC 768, UDP is an unordered,
unreliable protocol. Refer to TcpListener
and TcpStream
for async TCP primitives.
This type is an async version of std::net::UdpSocket
.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:8080").await?; let mut buf = vec![0u8; 1024]; loop { let (n, peer) = socket.recv_from(&mut buf).await?; socket.send_to(&buf[..n], &peer).await?; }
Implementations
impl UdpSocket
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pub async fn bind<A: ToSocketAddrs>(addrs: A) -> Result<UdpSocket>
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Creates a UDP socket from the given address.
Binding with a port number of 0 will request that the OS assigns a port to this socket. The
port allocated can be queried via the local_addr
method.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:0").await?;
pub fn peer_addr(&self) -> Result<SocketAddr>
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Returns the peer address that this listener is connected to.
This can be useful, for example, when connect to port 0 to figure out which port was actually connected.
Examples
use async_std::net::UdpSocket; let socket1 = UdpSocket::bind("127.0.0.1:0").await?; let socket2 = UdpSocket::bind("127.0.0.1:0").await?; socket1.connect(socket2.local_addr()?).await?; let addr = socket1.peer_addr()?;
pub fn local_addr(&self) -> Result<SocketAddr>
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Returns the local address that this listener is bound to.
This can be useful, for example, when binding to port 0 to figure out which port was actually bound.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:0").await?; let addr = socket.local_addr()?;
pub async fn send_to<A: ToSocketAddrs>(
&self,
buf: &[u8],
addrs: A
) -> Result<usize>
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&self,
buf: &[u8],
addrs: A
) -> Result<usize>
Sends data on the socket to the given address.
On success, returns the number of bytes written.
Examples
use async_std::net::UdpSocket; const THE_MERCHANT_OF_VENICE: &[u8] = b" If you prick us, do we not bleed? If you tickle us, do we not laugh? If you poison us, do we not die? And if you wrong us, shall we not revenge? "; let socket = UdpSocket::bind("127.0.0.1:0").await?; let addr = "127.0.0.1:7878"; let sent = socket.send_to(THE_MERCHANT_OF_VENICE, &addr).await?; println!("Sent {} bytes to {}", sent, addr);
pub async fn recv_from(&self, buf: &mut [u8]) -> Result<(usize, SocketAddr)>
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Receives data from the socket.
On success, returns the number of bytes read and the origin.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:0").await?; let mut buf = vec![0; 1024]; let (n, peer) = socket.recv_from(&mut buf).await?; println!("Received {} bytes from {}", n, peer);
pub async fn peek_from(&self, buf: &mut [u8]) -> Result<(usize, SocketAddr)>
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Receives data from socket without removing it from the queue.
On success, returns the number of bytes peeked and the origin.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:0").await?; let mut buf = vec![0; 1024]; let (n, peer) = socket.peek_from(&mut buf).await?; println!("Peeked {} bytes from {}", n, peer);
pub async fn connect<A: ToSocketAddrs>(&self, addrs: A) -> Result<()>
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Connects the UDP socket to a remote address.
When connected, methods send
and recv
will use the specified address for sending
and receiving messages. Additionally, a filter will be applied to recv_from
so that it
only receives messages from that same address.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:0").await?; socket.connect("127.0.0.1:8080").await?;
pub async fn send(&self, buf: &[u8]) -> Result<usize>
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Sends data on the socket to the remote address to which it is connected.
The connect
method will connect this socket to a remote address.
This method will fail if the socket is not connected.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").await?; socket.connect("127.0.0.1:8080").await?; let bytes = socket.send(b"Hi there!").await?; println!("Sent {} bytes", bytes);
pub async fn recv(&self, buf: &mut [u8]) -> Result<usize>
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Receives data from the socket.
On success, returns the number of bytes read.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:0").await?; socket.connect("127.0.0.1:8080").await?; let mut buf = vec![0; 1024]; let n = socket.recv(&mut buf).await?; println!("Received {} bytes", n);
pub async fn peek(&self, buf: &mut [u8]) -> Result<usize>
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Receives data from the socket without removing it from the queue.
On success, returns the number of bytes peeked.
Examples
use async_std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:0").await?; socket.connect("127.0.0.1:8080").await?; let mut buf = vec![0; 1024]; let n = socket.peek(&mut buf).await?; println!("Peeked {} bytes", n);
pub fn broadcast(&self) -> Result<bool>
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Gets the value of the SO_BROADCAST
option for this socket.
For more information about this option, see set_broadcast
.
pub fn set_broadcast(&self, on: bool) -> Result<()>
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Sets the value of the SO_BROADCAST
option for this socket.
When enabled, this socket is allowed to send packets to a broadcast address.
pub fn multicast_loop_v4(&self) -> Result<bool>
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Gets the value of the IP_MULTICAST_LOOP
option for this socket.
For more information about this option, see set_multicast_loop_v4
.
pub fn set_multicast_loop_v4(&self, on: bool) -> Result<()>
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Sets the value of the IP_MULTICAST_LOOP
option for this socket.
If enabled, multicast packets will be looped back to the local socket.
Note
This may not have any affect on IPv6 sockets.
pub fn multicast_ttl_v4(&self) -> Result<u32>
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Gets the value of the IP_MULTICAST_TTL
option for this socket.
For more information about this option, see set_multicast_ttl_v4
.
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> Result<()>
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Sets the value of the IP_MULTICAST_TTL
option for this socket.
Indicates the time-to-live value of outgoing multicast packets for this socket. The default value is 1 which means that multicast packets don’t leave the local network unless explicitly requested.
Note
This may not have any affect on IPv6 sockets.
pub fn multicast_loop_v6(&self) -> Result<bool>
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Gets the value of the IPV6_MULTICAST_LOOP
option for this socket.
For more information about this option, see set_multicast_loop_v6
.
pub fn set_multicast_loop_v6(&self, on: bool) -> Result<()>
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Sets the value of the IPV6_MULTICAST_LOOP
option for this socket.
Controls whether this socket sees the multicast packets it sends itself.
Note
This may not have any affect on IPv4 sockets.
pub fn ttl(&self) -> Result<u32>
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Gets the value of the IP_TTL
option for this socket.
For more information about this option, see set_ttl
.
pub fn set_ttl(&self, ttl: u32) -> Result<()>
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Sets the value for the IP_TTL
option on this socket.
This value sets the time-to-live field that is used in every packet sent from this socket.
pub fn join_multicast_v4(
&self,
multiaddr: Ipv4Addr,
interface: Ipv4Addr
) -> Result<()>
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&self,
multiaddr: Ipv4Addr,
interface: Ipv4Addr
) -> Result<()>
Executes an operation of the IP_ADD_MEMBERSHIP
type.
This method specifies a new multicast group for this socket to join. The address must be
a valid multicast address, and interface
is the address of the local interface with which
the system should join the multicast group. If it’s equal to INADDR_ANY
then an
appropriate interface is chosen by the system.
Examples
use std::net::Ipv4Addr; use async_std::net::UdpSocket; let interface = Ipv4Addr::new(0, 0, 0, 0); let mdns_addr = Ipv4Addr::new(224, 0, 0, 123); let socket = UdpSocket::bind("127.0.0.1:0").await?; socket.join_multicast_v4(mdns_addr, interface)?;
pub fn join_multicast_v6(
&self,
multiaddr: &Ipv6Addr,
interface: u32
) -> Result<()>
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&self,
multiaddr: &Ipv6Addr,
interface: u32
) -> Result<()>
Executes an operation of the IPV6_ADD_MEMBERSHIP
type.
This method specifies a new multicast group for this socket to join. The address must be
a valid multicast address, and interface
is the index of the interface to join/leave (or
0 to indicate any interface).
Examples
use std::net::{Ipv6Addr, SocketAddr}; use async_std::net::UdpSocket; let socket_addr = SocketAddr::new(Ipv6Addr::new(0, 0, 0, 0, 0, 0, 0, 0).into(), 0); let mdns_addr = Ipv6Addr::new(0xFF02, 0, 0, 0, 0, 0, 0, 0x0123); let socket = UdpSocket::bind(&socket_addr).await?; socket.join_multicast_v6(&mdns_addr, 0)?;
pub fn leave_multicast_v4(
&self,
multiaddr: Ipv4Addr,
interface: Ipv4Addr
) -> Result<()>
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&self,
multiaddr: Ipv4Addr,
interface: Ipv4Addr
) -> Result<()>
Executes an operation of the IP_DROP_MEMBERSHIP
type.
For more information about this option, see join_multicast_v4
.
pub fn leave_multicast_v6(
&self,
multiaddr: &Ipv6Addr,
interface: u32
) -> Result<()>
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&self,
multiaddr: &Ipv6Addr,
interface: u32
) -> Result<()>
Executes an operation of the IPV6_DROP_MEMBERSHIP
type.
For more information about this option, see join_multicast_v6
.
Trait Implementations
impl AsRawFd for UdpSocket
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impl Debug for UdpSocket
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impl From<UdpSocket> for UdpSocket
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fn from(socket: UdpSocket) -> UdpSocket
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Converts a std::net::UdpSocket
into its asynchronous equivalent.
impl FromRawFd for UdpSocket
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unsafe fn from_raw_fd(fd: RawFd) -> UdpSocket
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impl IntoRawFd for UdpSocket
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fn into_raw_fd(self) -> RawFd
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Auto Trait Implementations
impl RefUnwindSafe for UdpSocket
impl Send for UdpSocket
impl Sync for UdpSocket
impl Unpin for UdpSocket
impl UnwindSafe for UdpSocket
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut Tⓘ
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,