Struct nalgebra::base::Unit [−][src]
A wrapper that ensures the underlying algebraic entity has a unit norm.
Use .as_ref()
or .into_inner()
to obtain the underlying value by-reference or by-move.
Implementations
impl<N: ComplexField, D: Dim, S: Storage<N, D>> Unit<Vector<N, D, S>>
[src]
pub fn slerp<S2: Storage<N, D>>(
&self,
rhs: &Unit<Vector<N, D, S2>>,
t: N::RealField
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
[src]
&self,
rhs: &Unit<Vector<N, D, S2>>,
t: N::RealField
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
Computes the spherical linear interpolation between two unit vectors.
Examples:
let q1 = UnitQuaternion::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0); let q2 = UnitQuaternion::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0); let q = q1.slerp(&q2, 1.0 / 3.0); assert_eq!(q.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
pub fn try_slerp<S2: Storage<N, D>>(
&self,
rhs: &Unit<Vector<N, D, S2>>,
t: N::RealField,
epsilon: N::RealField
) -> Option<Unit<VectorN<N, D>>> where
DefaultAllocator: Allocator<N, D>,
[src]
&self,
rhs: &Unit<Vector<N, D, S2>>,
t: N::RealField,
epsilon: N::RealField
) -> Option<Unit<VectorN<N, D>>> where
DefaultAllocator: Allocator<N, D>,
Computes the spherical linear interpolation between two unit vectors.
Returns None
if the two vectors are almost collinear and with opposite direction
(in this case, there is an infinity of possible results).
impl<T: NormedSpace> Unit<T>
[src]
pub fn new_normalize(value: T) -> Self
[src]
Normalize the given value and return it wrapped on a Unit
structure.
pub fn try_new(value: T, min_norm: T::RealField) -> Option<Self>
[src]
Attempts to normalize the given value and return it wrapped on a Unit
structure.
Returns None
if the norm was smaller or equal to min_norm
.
pub fn new_and_get(value: T) -> (Self, T::RealField)
[src]
Normalize the given value and return it wrapped on a Unit
structure and its norm.
pub fn try_new_and_get(
value: T,
min_norm: T::RealField
) -> Option<(Self, T::RealField)>
[src]
value: T,
min_norm: T::RealField
) -> Option<(Self, T::RealField)>
Normalize the given value and return it wrapped on a Unit
structure and its norm.
Returns None
if the norm was smaller or equal to min_norm
.
pub fn renormalize(&mut self) -> T::RealField
[src]
Normalizes this value again. This is useful when repeated computations might cause a drift in the norm because of float inaccuracies.
Returns the norm before re-normalization. See .renormalize_fast
for a faster alternative
that may be slightly less accurate if self
drifted significantly from having a unit length.
pub fn renormalize_fast(&mut self)
[src]
Normalizes this value again using a first-order Taylor approximation. This is useful when repeated computations might cause a drift in the norm because of float inaccuracies.
impl<T> Unit<T>
[src]
pub fn new_unchecked(value: T) -> Self
[src]
Wraps the given value, assuming it is already normalized.
pub fn from_ref_unchecked<'a>(value: &'a T) -> &'a Self
[src]
Wraps the given reference, assuming it is already normalized.
pub fn into_inner(self) -> T
[src]
Retrieves the underlying value.
pub fn unwrap(self) -> T
[src]
use .into_inner()
instead
Retrieves the underlying value. Deprecated: use Unit::into_inner instead.
pub fn as_mut_unchecked(&mut self) -> &mut T
[src]
Returns a mutable reference to the underlying value. This is _unchecked
because modifying
the underlying value in such a way that it no longer has unit length may lead to unexpected
results.
impl<N: RealField> Unit<Quaternion<N>>
[src]
pub fn into_owned(self) -> Self
[src]
This method is unnecessary and will be removed in a future release. Use .clone()
instead.
Moves this unit quaternion into one that owns its data.
pub fn clone_owned(&self) -> Self
[src]
This method is unnecessary and will be removed in a future release. Use .clone()
instead.
Clones this unit quaternion into one that owns its data.
pub fn angle(&self) -> N
[src]
The rotation angle in [0; pi] of this unit quaternion.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let rot = UnitQuaternion::from_axis_angle(&axis, 1.78); assert_eq!(rot.angle(), 1.78);
pub fn quaternion(&self) -> &Quaternion<N>
[src]
The underlying quaternion.
Same as self.as_ref()
.
Example
let axis = UnitQuaternion::identity(); assert_eq!(*axis.quaternion(), Quaternion::new(1.0, 0.0, 0.0, 0.0));
pub fn conjugate(&self) -> Self
[src]
Compute the conjugate of this unit quaternion.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let rot = UnitQuaternion::from_axis_angle(&axis, 1.78); let conj = rot.conjugate(); assert_eq!(conj, UnitQuaternion::from_axis_angle(&-axis, 1.78));
pub fn inverse(&self) -> Self
[src]
Inverts this quaternion if it is not zero.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let rot = UnitQuaternion::from_axis_angle(&axis, 1.78); let inv = rot.inverse(); assert_eq!(rot * inv, UnitQuaternion::identity()); assert_eq!(inv * rot, UnitQuaternion::identity());
pub fn angle_to(&self, other: &Self) -> N
[src]
The rotation angle needed to make self
and other
coincide.
Example
let rot1 = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 1.0); let rot2 = UnitQuaternion::from_axis_angle(&Vector3::x_axis(), 0.1); assert_relative_eq!(rot1.angle_to(&rot2), 1.0045657, epsilon = 1.0e-6);
pub fn rotation_to(&self, other: &Self) -> Self
[src]
The unit quaternion needed to make self
and other
coincide.
The result is such that: self.rotation_to(other) * self == other
.
Example
let rot1 = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 1.0); let rot2 = UnitQuaternion::from_axis_angle(&Vector3::x_axis(), 0.1); let rot_to = rot1.rotation_to(&rot2); assert_relative_eq!(rot_to * rot1, rot2, epsilon = 1.0e-6);
pub fn lerp(&self, other: &Self, t: N) -> Quaternion<N>
[src]
Linear interpolation between two unit quaternions.
The result is not normalized.
Example
let q1 = UnitQuaternion::new_normalize(Quaternion::new(1.0, 0.0, 0.0, 0.0)); let q2 = UnitQuaternion::new_normalize(Quaternion::new(0.0, 1.0, 0.0, 0.0)); assert_eq!(q1.lerp(&q2, 0.1), Quaternion::new(0.9, 0.1, 0.0, 0.0));
pub fn nlerp(&self, other: &Self, t: N) -> Self
[src]
Normalized linear interpolation between two unit quaternions.
This is the same as self.lerp
except that the result is normalized.
Example
let q1 = UnitQuaternion::new_normalize(Quaternion::new(1.0, 0.0, 0.0, 0.0)); let q2 = UnitQuaternion::new_normalize(Quaternion::new(0.0, 1.0, 0.0, 0.0)); assert_eq!(q1.nlerp(&q2, 0.1), UnitQuaternion::new_normalize(Quaternion::new(0.9, 0.1, 0.0, 0.0)));
pub fn slerp(&self, other: &Self, t: N) -> Self
[src]
Spherical linear interpolation between two unit quaternions.
Panics if the angle between both quaternion is 180 degrees (in which case the interpolation
is not well-defined). Use .try_slerp
instead to avoid the panic.
pub fn try_slerp(&self, other: &Self, t: N, epsilon: N) -> Option<Self>
[src]
Computes the spherical linear interpolation between two unit quaternions or returns None
if both quaternions are approximately 180 degrees apart (in which case the interpolation is
not well-defined).
Arguments
self
: the first quaternion to interpolate from.other
: the second quaternion to interpolate toward.t
: the interpolation parameter. Should be between 0 and 1.epsilon
: the value below which the sinus of the angle separating both quaternion must be to returnNone
.
pub fn conjugate_mut(&mut self)
[src]
Compute the conjugate of this unit quaternion in-place.
pub fn inverse_mut(&mut self)
[src]
Inverts this quaternion if it is not zero.
Example
let axisangle = Vector3::new(0.1, 0.2, 0.3); let mut rot = UnitQuaternion::new(axisangle); rot.inverse_mut(); assert_relative_eq!(rot * UnitQuaternion::new(axisangle), UnitQuaternion::identity()); assert_relative_eq!(UnitQuaternion::new(axisangle) * rot, UnitQuaternion::identity());
pub fn axis(&self) -> Option<Unit<Vector3<N>>>
[src]
The rotation axis of this unit quaternion or None
if the rotation is zero.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let angle = 1.2; let rot = UnitQuaternion::from_axis_angle(&axis, angle); assert_eq!(rot.axis(), Some(axis)); // Case with a zero angle. let rot = UnitQuaternion::from_axis_angle(&axis, 0.0); assert!(rot.axis().is_none());
pub fn scaled_axis(&self) -> Vector3<N>
[src]
The rotation axis of this unit quaternion multiplied by the rotation angle.
Example
let axisangle = Vector3::new(0.1, 0.2, 0.3); let rot = UnitQuaternion::new(axisangle); assert_relative_eq!(rot.scaled_axis(), axisangle, epsilon = 1.0e-6);
pub fn axis_angle(&self) -> Option<(Unit<Vector3<N>>, N)>
[src]
The rotation axis and angle in ]0, pi] of this unit quaternion.
Returns None
if the angle is zero.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let angle = 1.2; let rot = UnitQuaternion::from_axis_angle(&axis, angle); assert_eq!(rot.axis_angle(), Some((axis, angle))); // Case with a zero angle. let rot = UnitQuaternion::from_axis_angle(&axis, 0.0); assert!(rot.axis_angle().is_none());
pub fn exp(&self) -> Quaternion<N>
[src]
Compute the exponential of a quaternion.
Note that this function yields a Quaternion<N>
because it loses the unit property.
pub fn ln(&self) -> Quaternion<N>
[src]
Compute the natural logarithm of a quaternion.
Note that this function yields a Quaternion<N>
because it loses the unit property.
The vector part of the return value corresponds to the axis-angle representation (divided
by 2.0) of this unit quaternion.
Example
let axisangle = Vector3::new(0.1, 0.2, 0.3); let q = UnitQuaternion::new(axisangle); assert_relative_eq!(q.ln().vector().into_owned(), axisangle, epsilon = 1.0e-6);
pub fn powf(&self, n: N) -> Self
[src]
Raise the quaternion to a given floating power.
This returns the unit quaternion that identifies a rotation with axis self.axis()
and
angle self.angle() × n
.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let angle = 1.2; let rot = UnitQuaternion::from_axis_angle(&axis, angle); let pow = rot.powf(2.0); assert_relative_eq!(pow.axis().unwrap(), axis, epsilon = 1.0e-6); assert_eq!(pow.angle(), 2.4);
pub fn to_rotation_matrix(&self) -> Rotation<N, U3>
[src]
Builds a rotation matrix from this unit quaternion.
Example
let q = UnitQuaternion::from_axis_angle(&Vector3::z_axis(), f32::consts::FRAC_PI_6); let rot = q.to_rotation_matrix(); let expected = Matrix3::new(0.8660254, -0.5, 0.0, 0.5, 0.8660254, 0.0, 0.0, 0.0, 1.0); assert_relative_eq!(*rot.matrix(), expected, epsilon = 1.0e-6);
pub fn to_euler_angles(&self) -> (N, N, N)
[src]
This is renamed to use .euler_angles()
.
Converts this unit quaternion into its equivalent Euler angles.
The angles are produced in the form (roll, pitch, yaw).
pub fn euler_angles(&self) -> (N, N, N)
[src]
Retrieves the euler angles corresponding to this unit quaternion.
The angles are produced in the form (roll, pitch, yaw).
Example
let rot = UnitQuaternion::from_euler_angles(0.1, 0.2, 0.3); let euler = rot.euler_angles(); assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6); assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6); assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
pub fn to_homogeneous(&self) -> Matrix4<N>
[src]
Converts this unit quaternion into its equivalent homogeneous transformation matrix.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::z_axis(), f32::consts::FRAC_PI_6); let expected = Matrix4::new(0.8660254, -0.5, 0.0, 0.0, 0.5, 0.8660254, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); assert_relative_eq!(rot.to_homogeneous(), expected, epsilon = 1.0e-6);
pub fn transform_point(&self, pt: &Point3<N>) -> Point3<N>
[src]
Rotate a point by this unit quaternion.
This is the same as the multiplication self * pt
.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_point = rot.transform_point(&Point3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Point3::new(3.0, 2.0, -1.0), epsilon = 1.0e-6);
pub fn transform_vector(&self, v: &Vector3<N>) -> Vector3<N>
[src]
Rotate a vector by this unit quaternion.
This is the same as the multiplication self * v
.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_vector = rot.transform_vector(&Vector3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_vector, Vector3::new(3.0, 2.0, -1.0), epsilon = 1.0e-6);
pub fn inverse_transform_point(&self, pt: &Point3<N>) -> Point3<N>
[src]
Rotate a point by the inverse of this unit quaternion. This may be cheaper than inverting the unit quaternion and transforming the point.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_point = rot.inverse_transform_point(&Point3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Point3::new(-3.0, 2.0, 1.0), epsilon = 1.0e-6);
pub fn inverse_transform_vector(&self, v: &Vector3<N>) -> Vector3<N>
[src]
Rotate a vector by the inverse of this unit quaternion. This may be cheaper than inverting the unit quaternion and transforming the vector.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_vector = rot.inverse_transform_vector(&Vector3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_vector, Vector3::new(-3.0, 2.0, 1.0), epsilon = 1.0e-6);
impl<N: RealField> Unit<Quaternion<N>>
[src]
pub fn identity() -> Self
[src]
The rotation identity.
Example
let q = UnitQuaternion::identity(); let q2 = UnitQuaternion::new(Vector3::new(1.0, 2.0, 3.0)); let v = Vector3::new_random(); let p = Point3::from(v); assert_eq!(q * q2, q2); assert_eq!(q2 * q, q2); assert_eq!(q * v, v); assert_eq!(q * p, p);
pub fn from_axis_angle<SB>(axis: &Unit<Vector<N, U3, SB>>, angle: N) -> Self where
SB: Storage<N, U3>,
[src]
SB: Storage<N, U3>,
Creates a new quaternion from a unit vector (the rotation axis) and an angle (the rotation angle).
Example
let axis = Vector3::y_axis(); let angle = f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::from_axis_angle(&axis, angle); assert_eq!(q.axis().unwrap(), axis); assert_eq!(q.angle(), angle); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // A zero vector yields an identity. assert_eq!(UnitQuaternion::from_scaled_axis(Vector3::<f32>::zeros()), UnitQuaternion::identity());
pub fn from_quaternion(q: Quaternion<N>) -> Self
[src]
Creates a new unit quaternion from a quaternion.
The input quaternion will be normalized.
pub fn from_euler_angles(roll: N, pitch: N, yaw: N) -> Self
[src]
Creates a new unit quaternion from Euler angles.
The primitive rotations are applied in order: 1 roll − 2 pitch − 3 yaw.
Example
let rot = UnitQuaternion::from_euler_angles(0.1, 0.2, 0.3); let euler = rot.euler_angles(); assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6); assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6); assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
pub fn from_rotation_matrix(rotmat: &Rotation3<N>) -> Self
[src]
Builds an unit quaternion from a rotation matrix.
Example
let axis = Vector3::y_axis(); let angle = 0.1; let rot = Rotation3::from_axis_angle(&axis, angle); let q = UnitQuaternion::from_rotation_matrix(&rot); assert_relative_eq!(q.to_rotation_matrix(), rot, epsilon = 1.0e-6); assert_relative_eq!(q.axis().unwrap(), rot.axis().unwrap(), epsilon = 1.0e-6); assert_relative_eq!(q.angle(), rot.angle(), epsilon = 1.0e-6);
pub fn from_matrix(m: &Matrix3<N>) -> Self
[src]
Builds an unit quaternion by extracting the rotation part of the given transformation m
.
This is an iterative method. See .from_matrix_eps
to provide mover
convergence parameters and starting solution.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
pub fn from_matrix_eps(
m: &Matrix3<N>,
eps: N,
max_iter: usize,
guess: Self
) -> Self
[src]
m: &Matrix3<N>,
eps: N,
max_iter: usize,
guess: Self
) -> Self
Builds an unit quaternion by extracting the rotation part of the given transformation m
.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
Parameters
m
: the matrix from which the rotational part is to be extracted.eps
: the angular errors tolerated between the current rotation and the optimal one.max_iter
: the maximum number of iterations. Loops indefinitely until convergence if set to0
.guess
: an estimate of the solution. Convergence will be significantly faster if an initial solution close to the actual solution is provided. Can be set toUnitQuaternion::identity()
if no other guesses come to mind.
pub fn rotation_between<SB, SC>(
a: &Vector<N, U3, SB>,
b: &Vector<N, U3, SC>
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
a: &Vector<N, U3, SB>,
b: &Vector<N, U3, SC>
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
The unit quaternion needed to make a
and b
be collinear and point toward the same
direction.
Example
let a = Vector3::new(1.0, 2.0, 3.0); let b = Vector3::new(3.0, 1.0, 2.0); let q = UnitQuaternion::rotation_between(&a, &b).unwrap(); assert_relative_eq!(q * a, b); assert_relative_eq!(q.inverse() * b, a);
pub fn scaled_rotation_between<SB, SC>(
a: &Vector<N, U3, SB>,
b: &Vector<N, U3, SC>,
s: N
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
a: &Vector<N, U3, SB>,
b: &Vector<N, U3, SC>,
s: N
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Vector3::new(1.0, 2.0, 3.0); let b = Vector3::new(3.0, 1.0, 2.0); let q2 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.2).unwrap(); let q5 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.5).unwrap(); assert_relative_eq!(q2 * q2 * q2 * q2 * q2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(q5 * q5 * a, b, epsilon = 1.0e-6);
pub fn rotation_between_axis<SB, SC>(
a: &Unit<Vector<N, U3, SB>>,
b: &Unit<Vector<N, U3, SC>>
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
a: &Unit<Vector<N, U3, SB>>,
b: &Unit<Vector<N, U3, SC>>
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
The unit quaternion needed to make a
and b
be collinear and point toward the same
direction.
Example
let a = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let b = Unit::new_normalize(Vector3::new(3.0, 1.0, 2.0)); let q = UnitQuaternion::rotation_between(&a, &b).unwrap(); assert_relative_eq!(q * a, b); assert_relative_eq!(q.inverse() * b, a);
pub fn scaled_rotation_between_axis<SB, SC>(
na: &Unit<Vector<N, U3, SB>>,
nb: &Unit<Vector<N, U3, SC>>,
s: N
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
na: &Unit<Vector<N, U3, SB>>,
nb: &Unit<Vector<N, U3, SC>>,
s: N
) -> Option<Self> where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let b = Unit::new_normalize(Vector3::new(3.0, 1.0, 2.0)); let q2 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.2).unwrap(); let q5 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.5).unwrap(); assert_relative_eq!(q2 * q2 * q2 * q2 * q2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(q5 * q5 * a, b, epsilon = 1.0e-6);
pub fn face_towards<SB, SC>(
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
Creates an unit quaternion that corresponds to the local frame of an observer standing at the
origin and looking toward dir
.
It maps the z
axis to the direction dir
.
Arguments
- dir - The look direction. It does not need to be normalized.
- up - The vertical direction. It does not need to be normalized.
The only requirement of this parameter is to not be collinear to
dir
. Non-collinearity is not checked.
Example
let dir = Vector3::new(1.0, 2.0, 3.0); let up = Vector3::y(); let q = UnitQuaternion::face_towards(&dir, &up); assert_relative_eq!(q * Vector3::z(), dir.normalize());
pub fn new_observer_frames<SB, SC>(
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
renamed to face_towards
Deprecated: Use [UnitQuaternion::face_towards] instead.
pub fn look_at_rh<SB, SC>(
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
Builds a right-handed look-at view matrix without translation.
It maps the view direction dir
to the negative z
axis.
This conforms to the common notion of right handed look-at matrix from the computer
graphics community.
Arguments
- dir − The view direction. It does not need to be normalized.
- up - A vector approximately aligned with required the vertical axis. It does not need
to be normalized. The only requirement of this parameter is to not be collinear to
dir
.
Example
let dir = Vector3::new(1.0, 2.0, 3.0); let up = Vector3::y(); let q = UnitQuaternion::look_at_rh(&dir, &up); assert_relative_eq!(q * dir.normalize(), -Vector3::z());
pub fn look_at_lh<SB, SC>(
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
[src]
dir: &Vector<N, U3, SB>,
up: &Vector<N, U3, SC>
) -> Self where
SB: Storage<N, U3>,
SC: Storage<N, U3>,
Builds a left-handed look-at view matrix without translation.
It maps the view direction dir
to the positive z
axis.
This conforms to the common notion of left handed look-at matrix from the computer
graphics community.
Arguments
- dir − The view direction. It does not need to be normalized.
- up - A vector approximately aligned with required the vertical axis. The only
requirement of this parameter is to not be collinear to
dir
.
Example
let dir = Vector3::new(1.0, 2.0, 3.0); let up = Vector3::y(); let q = UnitQuaternion::look_at_lh(&dir, &up); assert_relative_eq!(q * dir.normalize(), Vector3::z());
pub fn new<SB>(axisangle: Vector<N, U3, SB>) -> Self where
SB: Storage<N, U3>,
[src]
SB: Storage<N, U3>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than N::default_epsilon()
, this returns the identity rotation.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::new(axisangle); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // A zero vector yields an identity. assert_eq!(UnitQuaternion::new(Vector3::<f32>::zeros()), UnitQuaternion::identity());
pub fn new_eps<SB>(axisangle: Vector<N, U3, SB>, eps: N) -> Self where
SB: Storage<N, U3>,
[src]
SB: Storage<N, U3>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than eps
, this returns the identity rotation.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::new_eps(axisangle, 1.0e-6); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // An almost zero vector yields an identity. assert_eq!(UnitQuaternion::new_eps(Vector3::new(1.0e-8, 1.0e-9, 1.0e-7), 1.0e-6), UnitQuaternion::identity());
pub fn from_scaled_axis<SB>(axisangle: Vector<N, U3, SB>) -> Self where
SB: Storage<N, U3>,
[src]
SB: Storage<N, U3>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than N::default_epsilon()
, this returns the identity rotation.
Same as Self::new(axisangle)
.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::from_scaled_axis(axisangle); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // A zero vector yields an identity. assert_eq!(UnitQuaternion::from_scaled_axis(Vector3::<f32>::zeros()), UnitQuaternion::identity());
pub fn from_scaled_axis_eps<SB>(axisangle: Vector<N, U3, SB>, eps: N) -> Self where
SB: Storage<N, U3>,
[src]
SB: Storage<N, U3>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than eps
, this returns the identity rotation.
Same as Self::new_eps(axisangle, eps)
.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::from_scaled_axis_eps(axisangle, 1.0e-6); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // An almost zero vector yields an identity. assert_eq!(UnitQuaternion::from_scaled_axis_eps(Vector3::new(1.0e-8, 1.0e-9, 1.0e-7), 1.0e-6), UnitQuaternion::identity());
impl<N: RealField> Unit<Complex<N>>
[src]
pub fn angle(&self) -> N
[src]
The rotation angle in ]-pi; pi]
of this unit complex number.
Example
let rot = UnitComplex::new(1.78); assert_eq!(rot.angle(), 1.78);
pub fn sin_angle(&self) -> N
[src]
The sine of the rotation angle.
Example
let angle = 1.78f32; let rot = UnitComplex::new(angle); assert_eq!(rot.sin_angle(), angle.sin());
pub fn cos_angle(&self) -> N
[src]
The cosine of the rotation angle.
Example
let angle = 1.78f32; let rot = UnitComplex::new(angle); assert_eq!(rot.cos_angle(),angle.cos());
pub fn scaled_axis(&self) -> Vector1<N>
[src]
The rotation angle returned as a 1-dimensional vector.
This is generally used in the context of generic programming. Using
the .angle()
method instead is more common.
pub fn axis_angle(&self) -> Option<(Unit<Vector1<N>>, N)>
[src]
The rotation axis and angle in ]0, pi] of this complex number.
This is generally used in the context of generic programming. Using
the .angle()
method instead is more common.
Returns None
if the angle is zero.
pub fn complex(&self) -> &Complex<N>
[src]
The underlying complex number.
Same as self.as_ref()
.
Example
let angle = 1.78f32; let rot = UnitComplex::new(angle); assert_eq!(*rot.complex(), Complex::new(angle.cos(), angle.sin()));
pub fn conjugate(&self) -> Self
[src]
Compute the conjugate of this unit complex number.
Example
let rot = UnitComplex::new(1.78); let conj = rot.conjugate(); assert_eq!(rot.complex().im, -conj.complex().im); assert_eq!(rot.complex().re, conj.complex().re);
pub fn inverse(&self) -> Self
[src]
Inverts this complex number if it is not zero.
Example
let rot = UnitComplex::new(1.2); let inv = rot.inverse(); assert_relative_eq!(rot * inv, UnitComplex::identity(), epsilon = 1.0e-6); assert_relative_eq!(inv * rot, UnitComplex::identity(), epsilon = 1.0e-6);
pub fn angle_to(&self, other: &Self) -> N
[src]
The rotation angle needed to make self
and other
coincide.
Example
let rot1 = UnitComplex::new(0.1); let rot2 = UnitComplex::new(1.7); assert_relative_eq!(rot1.angle_to(&rot2), 1.6);
pub fn rotation_to(&self, other: &Self) -> Self
[src]
The unit complex number needed to make self
and other
coincide.
The result is such that: self.rotation_to(other) * self == other
.
Example
let rot1 = UnitComplex::new(0.1); let rot2 = UnitComplex::new(1.7); let rot_to = rot1.rotation_to(&rot2); assert_relative_eq!(rot_to * rot1, rot2); assert_relative_eq!(rot_to.inverse() * rot2, rot1);
pub fn conjugate_mut(&mut self)
[src]
Compute in-place the conjugate of this unit complex number.
Example
let angle = 1.7; let rot = UnitComplex::new(angle); let mut conj = UnitComplex::new(angle); conj.conjugate_mut(); assert_eq!(rot.complex().im, -conj.complex().im); assert_eq!(rot.complex().re, conj.complex().re);
pub fn inverse_mut(&mut self)
[src]
Inverts in-place this unit complex number.
Example
let angle = 1.7; let mut rot = UnitComplex::new(angle); rot.inverse_mut(); assert_relative_eq!(rot * UnitComplex::new(angle), UnitComplex::identity()); assert_relative_eq!(UnitComplex::new(angle) * rot, UnitComplex::identity());
pub fn powf(&self, n: N) -> Self
[src]
Raise this unit complex number to a given floating power.
This returns the unit complex number that identifies a rotation angle equal to
self.angle() × n
.
Example
let rot = UnitComplex::new(0.78); let pow = rot.powf(2.0); assert_relative_eq!(pow.angle(), 2.0 * 0.78);
pub fn to_rotation_matrix(&self) -> Rotation2<N>
[src]
Builds the rotation matrix corresponding to this unit complex number.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_6); let expected = Rotation2::new(f32::consts::FRAC_PI_6); assert_eq!(rot.to_rotation_matrix(), expected);
pub fn to_homogeneous(&self) -> Matrix3<N>
[src]
Converts this unit complex number into its equivalent homogeneous transformation matrix.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_6); let expected = Matrix3::new(0.8660254, -0.5, 0.0, 0.5, 0.8660254, 0.0, 0.0, 0.0, 1.0); assert_eq!(rot.to_homogeneous(), expected);
pub fn transform_point(&self, pt: &Point2<N>) -> Point2<N>
[src]
Rotate the given point by this unit complex number.
This is the same as the multiplication self * pt
.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_point = rot.transform_point(&Point2::new(1.0, 2.0)); assert_relative_eq!(transformed_point, Point2::new(-2.0, 1.0), epsilon = 1.0e-6);
pub fn transform_vector(&self, v: &Vector2<N>) -> Vector2<N>
[src]
Rotate the given vector by this unit complex number.
This is the same as the multiplication self * v
.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_vector = rot.transform_vector(&Vector2::new(1.0, 2.0)); assert_relative_eq!(transformed_vector, Vector2::new(-2.0, 1.0), epsilon = 1.0e-6);
pub fn inverse_transform_point(&self, pt: &Point2<N>) -> Point2<N>
[src]
Rotate the given point by the inverse of this unit complex number.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_point = rot.inverse_transform_point(&Point2::new(1.0, 2.0)); assert_relative_eq!(transformed_point, Point2::new(2.0, -1.0), epsilon = 1.0e-6);
pub fn inverse_transform_vector(&self, v: &Vector2<N>) -> Vector2<N>
[src]
Rotate the given vector by the inverse of this unit complex number.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_vector = rot.inverse_transform_vector(&Vector2::new(1.0, 2.0)); assert_relative_eq!(transformed_vector, Vector2::new(2.0, -1.0), epsilon = 1.0e-6);
impl<N: RealField> Unit<Complex<N>>
[src]
pub fn identity() -> Self
[src]
The unit complex number multiplicative identity.
Example
let rot1 = UnitComplex::identity(); let rot2 = UnitComplex::new(1.7); assert_eq!(rot1 * rot2, rot2); assert_eq!(rot2 * rot1, rot2);
pub fn new(angle: N) -> Self
[src]
Builds the unit complex number corresponding to the rotation with the given angle.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));
pub fn from_angle(angle: N) -> Self
[src]
Builds the unit complex number corresponding to the rotation with the angle.
Same as Self::new(angle)
.
Example
let rot = UnitComplex::from_angle(f32::consts::FRAC_PI_2); assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));
pub fn from_cos_sin_unchecked(cos: N, sin: N) -> Self
[src]
Builds the unit complex number from the sinus and cosinus of the rotation angle.
The input values are not checked to actually be cosines and sine of the same value.
Is is generally preferable to use the ::new(angle)
constructor instead.
Example
let angle = f32::consts::FRAC_PI_2; let rot = UnitComplex::from_cos_sin_unchecked(angle.cos(), angle.sin()); assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));
pub fn from_scaled_axis<SB: Storage<N, U1>>(
axisangle: Vector<N, U1, SB>
) -> Self
[src]
axisangle: Vector<N, U1, SB>
) -> Self
Builds a unit complex rotation from an angle in radian wrapped in a 1-dimensional vector.
This is generally used in the context of generic programming. Using
the ::new(angle)
method instead is more common.
pub fn from_complex(q: Complex<N>) -> Self
[src]
Creates a new unit complex number from a complex number.
The input complex number will be normalized.
pub fn from_complex_and_get(q: Complex<N>) -> (Self, N)
[src]
Creates a new unit complex number from a complex number.
The input complex number will be normalized. Returns the norm of the complex number as well.
pub fn from_rotation_matrix(rotmat: &Rotation2<N>) -> Self
[src]
Builds the unit complex number from the corresponding 2D rotation matrix.
Example
let rot = Rotation2::new(1.7); let complex = UnitComplex::from_rotation_matrix(&rot); assert_eq!(complex, UnitComplex::new(1.7));
pub fn from_matrix(m: &Matrix2<N>) -> Self
[src]
Builds an unit complex by extracting the rotation part of the given transformation m
.
This is an iterative method. See .from_matrix_eps
to provide mover
convergence parameters and starting solution.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
pub fn from_matrix_eps(
m: &Matrix2<N>,
eps: N,
max_iter: usize,
guess: Self
) -> Self
[src]
m: &Matrix2<N>,
eps: N,
max_iter: usize,
guess: Self
) -> Self
Builds an unit complex by extracting the rotation part of the given transformation m
.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
Parameters
m
: the matrix from which the rotational part is to be extracted.eps
: the angular errors tolerated between the current rotation and the optimal one.max_iter
: the maximum number of iterations. Loops indefinitely until convergence if set to0
.guess
: an estimate of the solution. Convergence will be significantly faster if an initial solution close to the actual solution is provided. Can be set toUnitQuaternion::identity()
if no other guesses come to mind.
pub fn rotation_between<SB, SC>(
a: &Vector<N, U2, SB>,
b: &Vector<N, U2, SC>
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
[src]
a: &Vector<N, U2, SB>,
b: &Vector<N, U2, SC>
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
The unit complex needed to make a
and b
be collinear and point toward the same
direction.
Example
let a = Vector2::new(1.0, 2.0); let b = Vector2::new(2.0, 1.0); let rot = UnitComplex::rotation_between(&a, &b); assert_relative_eq!(rot * a, b); assert_relative_eq!(rot.inverse() * b, a);
pub fn scaled_rotation_between<SB, SC>(
a: &Vector<N, U2, SB>,
b: &Vector<N, U2, SC>,
s: N
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
[src]
a: &Vector<N, U2, SB>,
b: &Vector<N, U2, SC>,
s: N
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Vector2::new(1.0, 2.0); let b = Vector2::new(2.0, 1.0); let rot2 = UnitComplex::scaled_rotation_between(&a, &b, 0.2); let rot5 = UnitComplex::scaled_rotation_between(&a, &b, 0.5); assert_relative_eq!(rot2 * rot2 * rot2 * rot2 * rot2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(rot5 * rot5 * a, b, epsilon = 1.0e-6);
pub fn rotation_between_axis<SB, SC>(
a: &Unit<Vector<N, U2, SB>>,
b: &Unit<Vector<N, U2, SC>>
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
[src]
a: &Unit<Vector<N, U2, SB>>,
b: &Unit<Vector<N, U2, SC>>
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
The unit complex needed to make a
and b
be collinear and point toward the same
direction.
Example
let a = Unit::new_normalize(Vector2::new(1.0, 2.0)); let b = Unit::new_normalize(Vector2::new(2.0, 1.0)); let rot = UnitComplex::rotation_between_axis(&a, &b); assert_relative_eq!(rot * a, b); assert_relative_eq!(rot.inverse() * b, a);
pub fn scaled_rotation_between_axis<SB, SC>(
na: &Unit<Vector<N, U2, SB>>,
nb: &Unit<Vector<N, U2, SC>>,
s: N
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
[src]
na: &Unit<Vector<N, U2, SB>>,
nb: &Unit<Vector<N, U2, SC>>,
s: N
) -> Self where
SB: Storage<N, U2>,
SC: Storage<N, U2>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Unit::new_normalize(Vector2::new(1.0, 2.0)); let b = Unit::new_normalize(Vector2::new(2.0, 1.0)); let rot2 = UnitComplex::scaled_rotation_between_axis(&a, &b, 0.2); let rot5 = UnitComplex::scaled_rotation_between_axis(&a, &b, 0.5); assert_relative_eq!(rot2 * rot2 * rot2 * rot2 * rot2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(rot5 * rot5 * a, b, epsilon = 1.0e-6);
Trait Implementations
impl<N: RealField> AbsDiffEq<Unit<Complex<N>>> for UnitComplex<N>
[src]
type Epsilon = N
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
[src]
fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool
[src]
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
[src]
impl<N, R: Dim, C: Dim, S> AbsDiffEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
N: Scalar + AbsDiffEq,
S: Storage<N, R, C>,
N::Epsilon: Copy,
[src]
N: Scalar + AbsDiffEq,
S: Storage<N, R, C>,
N::Epsilon: Copy,
type Epsilon = N::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
[src]
fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool
[src]
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
[src]
impl<N: RealField + AbsDiffEq<Epsilon = N>> AbsDiffEq<Unit<Quaternion<N>>> for UnitQuaternion<N>
[src]
type Epsilon = N
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
[src]
fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool
[src]
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
[src]
impl<T> AsRef<T> for Unit<T>
[src]
impl<T: Clone> Clone for Unit<T>
[src]
impl<T: Copy> Copy for Unit<T>
[src]
impl<T: Debug> Debug for Unit<T>
[src]
impl<T> Deref for Unit<T>
[src]
impl<'b, N: RealField> Div<&'b Unit<Complex<N>>> for UnitComplex<N>
[src]
type Output = Self
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Div<&'b Unit<Complex<N>>> for &'a UnitComplex<N>
[src]
type Output = UnitComplex<N>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'b, N: RealField> Div<&'b Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Div<&'b Unit<Complex<N>>> for &'a Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Div<&'b Unit<Quaternion<N>>> for &'a UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N: RealField> Div<&'b Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Div<&'b Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N: RealField> Div<&'b Unit<Quaternion<N>>> for Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N, C: TCategoryMul<TAffine>> Div<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, 'b, N, C: TCategoryMul<TAffine>> Div<&'b Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the /
operator.
fn div(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<N: RealField> Div<Unit<Complex<N>>> for UnitComplex<N>
[src]
type Output = Self
The resulting type after applying the /
operator.
fn div(self, rhs: Self) -> Self::Output
[src]
impl<'a, N: RealField> Div<Unit<Complex<N>>> for &'a UnitComplex<N>
[src]
type Output = UnitComplex<N>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitComplex<N>) -> Self::Output
[src]
impl<N: RealField> Div<Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitComplex<N>) -> Self::Output
[src]
impl<'a, N: RealField> Div<Unit<Complex<N>>> for &'a Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitComplex<N>) -> Self::Output
[src]
impl<'a, N: RealField> Div<Unit<Quaternion<N>>> for &'a UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<N: RealField> Div<Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, N: RealField> Div<Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<N: RealField> Div<Unit<Quaternion<N>>> for Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<N, C: TCategoryMul<TAffine>> Div<Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, N, C: TCategoryMul<TAffine>> Div<Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the /
operator.
fn div(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N: RealField> DivAssign<&'b Unit<Complex<N>>> for UnitComplex<N>
[src]
fn div_assign(&mut self, rhs: &'b UnitComplex<N>)
[src]
impl<'b, N: RealField> DivAssign<&'b Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
fn div_assign(&mut self, rhs: &'b UnitComplex<N>)
[src]
impl<'b, N: RealField> DivAssign<&'b Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
fn div_assign(&mut self, rhs: &'b UnitQuaternion<N>)
[src]
impl<'b, N, C: TCategory> DivAssign<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
fn div_assign(&mut self, rhs: &'b UnitQuaternion<N>)
[src]
impl<N: RealField> DivAssign<Unit<Complex<N>>> for UnitComplex<N>
[src]
fn div_assign(&mut self, rhs: UnitComplex<N>)
[src]
impl<N: RealField> DivAssign<Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
fn div_assign(&mut self, rhs: UnitComplex<N>)
[src]
impl<N: RealField> DivAssign<Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
fn div_assign(&mut self, rhs: UnitQuaternion<N>)
[src]
impl<N, C: TCategory> DivAssign<Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
fn div_assign(&mut self, rhs: UnitQuaternion<N>)
[src]
impl<T: Eq> Eq for Unit<T>
[src]
impl<N: RealField> From<Unit<Complex<N>>> for Rotation2<N>
[src]
fn from(q: UnitComplex<N>) -> Self
[src]
impl<N: RealField> From<Unit<Complex<N>>> for Matrix3<N>
[src]
fn from(q: UnitComplex<N>) -> Matrix3<N>
[src]
impl<N: RealField> From<Unit<Complex<N>>> for Matrix2<N>
[src]
fn from(q: UnitComplex<N>) -> Self
[src]
impl<N: RealField> From<Unit<Quaternion<N>>> for Matrix4<N>
[src]
fn from(q: UnitQuaternion<N>) -> Self
[src]
impl<N: RealField> From<Unit<Quaternion<N>>> for Rotation3<N>
[src]
fn from(q: UnitQuaternion<N>) -> Self
[src]
impl<N: RealField> From<Unit<Quaternion<N>>> for Matrix3<N>
[src]
fn from(q: UnitQuaternion<N>) -> Self
[src]
impl<T: Hash> Hash for Unit<T>
[src]
fn hash<__H: Hasher>(&self, state: &mut __H)
[src]
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl<'b, N: RealField> Mul<&'b Unit<Complex<N>>> for UnitComplex<N>
[src]
type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Mul<&'b Unit<Complex<N>>> for &'a UnitComplex<N>
[src]
type Output = UnitComplex<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'b, N: RealField> Mul<&'b Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Mul<&'b Unit<Complex<N>>> for &'a Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'b, N: RealField> Mul<&'b Unit<Complex<N>>> for Translation<N, U2> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Isometry<N, U2, UnitComplex<N>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Mul<&'b Unit<Complex<N>>> for &'a Translation<N, U2> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Isometry<N, U2, UnitComplex<N>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b UnitComplex<N>) -> Self::Output
[src]
impl<'b, N: RealField, D: DimName, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
[src]
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b Unit<VectorN<N, D>>) -> Self::Output
[src]
impl<'a, 'b, N: RealField, D: DimName, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
[src]
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b Unit<VectorN<N, D>>) -> Self::Output
[src]
impl<'b, N, D: DimName, S: Storage<N, D>> Mul<&'b Unit<Matrix<N, D, U1, S>>> for Rotation<N, D> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b Unit<Vector<N, D, S>>) -> Self::Output
[src]
impl<'a, 'b, N, D: DimName, S: Storage<N, D>> Mul<&'b Unit<Matrix<N, D, U1, S>>> for &'a Rotation<N, D> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b Unit<Vector<N, D, S>>) -> Self::Output
[src]
impl<'b, N: RealField, S: Storage<N, U2>> Mul<&'b Unit<Matrix<N, U2, U1, S>>> for UnitComplex<N> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Unit<Vector2<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b Unit<Vector<N, U2, S>>) -> Self::Output
[src]
impl<'a, 'b, N: RealField, S: Storage<N, U2>> Mul<&'b Unit<Matrix<N, U2, U1, S>>> for &'a UnitComplex<N> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Unit<Vector2<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b Unit<Vector<N, U2, S>>) -> Self::Output
[src]
impl<'a, 'b, N: RealField, SB: Storage<N, U3>> Mul<&'b Unit<Matrix<N, U3, U1, SB>>> for &'a UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Unit<Vector3<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b Unit<Vector<N, U3, SB>>) -> Self::Output
[src]
impl<'b, N: RealField, SB: Storage<N, U3>> Mul<&'b Unit<Matrix<N, U3, U1, SB>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Unit<Vector3<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b Unit<Vector<N, U3, SB>>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Mul<&'b Unit<Quaternion<N>>> for &'a UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N: RealField> Mul<&'b Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Mul<&'b Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N: RealField> Mul<&'b Unit<Quaternion<N>>> for Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N: RealField> Mul<&'b Unit<Quaternion<N>>> for Translation<N, U3> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Isometry<N, U3, UnitQuaternion<N>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, 'b, N: RealField> Mul<&'b Unit<Quaternion<N>>> for &'a Translation<N, U3> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Isometry<N, U3, UnitQuaternion<N>>
The resulting type after applying the *
operator.
fn mul(self, right: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N, C: TCategoryMul<TAffine>> Mul<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, 'b, N, C: TCategoryMul<TAffine>> Mul<&'b Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the *
operator.
fn mul(self, rhs: &'b UnitQuaternion<N>) -> Self::Output
[src]
impl<N: RealField> Mul<Unit<Complex<N>>> for UnitComplex<N>
[src]
type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Self) -> Self
[src]
impl<'a, N: RealField> Mul<Unit<Complex<N>>> for &'a UnitComplex<N>
[src]
type Output = UnitComplex<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitComplex<N>) -> Self::Output
[src]
impl<N: RealField> Mul<Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitComplex<N>) -> Self::Output
[src]
impl<'a, N: RealField> Mul<Unit<Complex<N>>> for &'a Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
type Output = UnitComplex<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitComplex<N>) -> Self::Output
[src]
impl<N: RealField> Mul<Unit<Complex<N>>> for Translation<N, U2> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Isometry<N, U2, UnitComplex<N>>
The resulting type after applying the *
operator.
fn mul(self, right: UnitComplex<N>) -> Self::Output
[src]
impl<'a, N: RealField> Mul<Unit<Complex<N>>> for &'a Translation<N, U2> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Isometry<N, U2, UnitComplex<N>>
The resulting type after applying the *
operator.
fn mul(self, right: UnitComplex<N>) -> Self::Output
[src]
impl<N: RealField, D: DimName, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
[src]
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: Unit<VectorN<N, D>>) -> Self::Output
[src]
impl<'a, N: RealField, D: DimName, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
[src]
R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: Unit<VectorN<N, D>>) -> Self::Output
[src]
impl<N, D: DimName, S: Storage<N, D>> Mul<Unit<Matrix<N, D, U1, S>>> for Rotation<N, D> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: Unit<Vector<N, D, S>>) -> Self::Output
[src]
impl<'a, N, D: DimName, S: Storage<N, D>> Mul<Unit<Matrix<N, D, U1, S>>> for &'a Rotation<N, D> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul,
DefaultAllocator: Allocator<N, D, D> + Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
type Output = Unit<VectorN<N, D>>
The resulting type after applying the *
operator.
fn mul(self, right: Unit<Vector<N, D, S>>) -> Self::Output
[src]
impl<N: RealField, S: Storage<N, U2>> Mul<Unit<Matrix<N, U2, U1, S>>> for UnitComplex<N> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Unit<Vector2<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: Unit<Vector<N, U2, S>>) -> Self::Output
[src]
impl<'a, N: RealField, S: Storage<N, U2>> Mul<Unit<Matrix<N, U2, U1, S>>> for &'a UnitComplex<N> where
DefaultAllocator: Allocator<N, U2, U1>,
[src]
DefaultAllocator: Allocator<N, U2, U1>,
type Output = Unit<Vector2<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: Unit<Vector<N, U2, S>>) -> Self::Output
[src]
impl<'a, N: RealField, SB: Storage<N, U3>> Mul<Unit<Matrix<N, U3, U1, SB>>> for &'a UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Unit<Vector3<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: Unit<Vector<N, U3, SB>>) -> Self::Output
[src]
impl<N: RealField, SB: Storage<N, U3>> Mul<Unit<Matrix<N, U3, U1, SB>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Unit<Vector3<N>>
The resulting type after applying the *
operator.
fn mul(self, rhs: Unit<Vector<N, U3, SB>>) -> Self::Output
[src]
impl<'a, N: RealField> Mul<Unit<Quaternion<N>>> for &'a UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<N: RealField> Mul<Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, N: RealField> Mul<Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<N: RealField> Mul<Unit<Quaternion<N>>> for Rotation<N, U3> where
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U3, U3> + Allocator<N, U4, U1>,
type Output = UnitQuaternion<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<N: RealField> Mul<Unit<Quaternion<N>>> for Translation<N, U3> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Isometry<N, U3, UnitQuaternion<N>>
The resulting type after applying the *
operator.
fn mul(self, right: UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, N: RealField> Mul<Unit<Quaternion<N>>> for &'a Translation<N, U3> where
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1> + Allocator<N, U3, U1>,
type Output = Isometry<N, U3, UnitQuaternion<N>>
The resulting type after applying the *
operator.
fn mul(self, right: UnitQuaternion<N>) -> Self::Output
[src]
impl<N, C: TCategoryMul<TAffine>> Mul<Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<'a, N, C: TCategoryMul<TAffine>> Mul<Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
type Output = Transform<N, U3, C::Representative>
The resulting type after applying the *
operator.
fn mul(self, rhs: UnitQuaternion<N>) -> Self::Output
[src]
impl<'b, N: RealField> MulAssign<&'b Unit<Complex<N>>> for UnitComplex<N>
[src]
fn mul_assign(&mut self, rhs: &'b UnitComplex<N>)
[src]
impl<'b, N: RealField> MulAssign<&'b Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
fn mul_assign(&mut self, rhs: &'b UnitComplex<N>)
[src]
impl<'b, N: RealField> MulAssign<&'b Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
fn mul_assign(&mut self, rhs: &'b UnitQuaternion<N>)
[src]
impl<'b, N, C: TCategory> MulAssign<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
fn mul_assign(&mut self, rhs: &'b UnitQuaternion<N>)
[src]
impl<N: RealField> MulAssign<Unit<Complex<N>>> for UnitComplex<N>
[src]
fn mul_assign(&mut self, rhs: UnitComplex<N>)
[src]
impl<N: RealField> MulAssign<Unit<Complex<N>>> for Rotation<N, U2> where
DefaultAllocator: Allocator<N, U2, U2>,
[src]
DefaultAllocator: Allocator<N, U2, U2>,
fn mul_assign(&mut self, rhs: UnitComplex<N>)
[src]
impl<N: RealField> MulAssign<Unit<Quaternion<N>>> for UnitQuaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src]
DefaultAllocator: Allocator<N, U4, U1>,
fn mul_assign(&mut self, rhs: UnitQuaternion<N>)
[src]
impl<N, C: TCategory> MulAssign<Unit<Quaternion<N>>> for Transform<N, U3, C> where
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
[src]
N: Scalar + Zero + One + ClosedAdd + ClosedMul + RealField,
DefaultAllocator: Allocator<N, U4, U4> + Allocator<N, U4, U1>,
fn mul_assign(&mut self, rhs: UnitQuaternion<N>)
[src]
impl<T: Neg> Neg for Unit<T>
[src]
type Output = Unit<T::Output>
The resulting type after applying the -
operator.
fn neg(self) -> Self::Output
[src]
impl<T: PartialEq> PartialEq<Unit<T>> for Unit<T>
[src]
impl<N: RealField> RelativeEq<Unit<Complex<N>>> for UnitComplex<N>
[src]
fn default_max_relative() -> Self::Epsilon
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<N, R: Dim, C: Dim, S> RelativeEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
N: Scalar + RelativeEq,
S: Storage<N, R, C>,
N::Epsilon: Copy,
[src]
N: Scalar + RelativeEq,
S: Storage<N, R, C>,
N::Epsilon: Copy,
fn default_max_relative() -> Self::Epsilon
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<N: RealField + RelativeEq<Epsilon = N>> RelativeEq<Unit<Quaternion<N>>> for UnitQuaternion<N>
[src]
fn default_max_relative() -> Self::Epsilon
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<T> StructuralEq for Unit<T>
[src]
impl<T> StructuralPartialEq for Unit<T>
[src]
impl<T: NormedSpace> SubsetOf<T> for Unit<T> where
T::Field: RelativeEq,
[src]
T::Field: RelativeEq,
fn to_superset(&self) -> T
[src]
fn is_in_subset(value: &T) -> bool
[src]
unsafe fn from_superset_unchecked(value: &T) -> Self
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Complex<N2>>> for Rotation2<N1> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
N1: RealField,
N2: RealField + SupersetOf<N1>,
fn to_superset(&self) -> UnitComplex<N2>
[src]
fn is_in_subset(q: &UnitComplex<N2>) -> bool
[src]
unsafe fn from_superset_unchecked(q: &UnitComplex<N2>) -> Self
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Complex<N2>>> for UnitComplex<N1> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
N1: RealField,
N2: RealField + SupersetOf<N1>,
fn to_superset(&self) -> UnitComplex<N2>
[src]
fn is_in_subset(uq: &UnitComplex<N2>) -> bool
[src]
unsafe fn from_superset_unchecked(uq: &UnitComplex<N2>) -> Self
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Quaternion<N2>>> for Rotation3<N1> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
N1: RealField,
N2: RealField + SupersetOf<N1>,
fn to_superset(&self) -> UnitQuaternion<N2>
[src]
fn is_in_subset(q: &UnitQuaternion<N2>) -> bool
[src]
unsafe fn from_superset_unchecked(q: &UnitQuaternion<N2>) -> Self
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Quaternion<N2>>> for UnitQuaternion<N1> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
N1: RealField,
N2: RealField + SupersetOf<N1>,
fn to_superset(&self) -> UnitQuaternion<N2>
[src]
fn is_in_subset(uq: &UnitQuaternion<N2>) -> bool
[src]
unsafe fn from_superset_unchecked(uq: &UnitQuaternion<N2>) -> Self
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N: RealField> UlpsEq<Unit<Complex<N>>> for UnitComplex<N>
[src]
fn default_max_ulps() -> u32
[src]
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
pub fn ulps_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
impl<N, R: Dim, C: Dim, S> UlpsEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
N: Scalar + UlpsEq,
S: Storage<N, R, C>,
N::Epsilon: Copy,
[src]
N: Scalar + UlpsEq,
S: Storage<N, R, C>,
N::Epsilon: Copy,
fn default_max_ulps() -> u32
[src]
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
pub fn ulps_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
impl<N: RealField + UlpsEq<Epsilon = N>> UlpsEq<Unit<Quaternion<N>>> for UnitQuaternion<N>
[src]
Auto Trait Implementations
impl<T> RefUnwindSafe for Unit<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Unit<T> where
T: Send,
T: Send,
impl<T> Sync for Unit<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Unit<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Unit<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, Right> ClosedDiv<Right> for T where
T: Div<Right, Output = T> + DivAssign<Right>,
[src]
T: Div<Right, Output = T> + DivAssign<Right>,
impl<T, Right> ClosedMul<Right> for T where
T: Mul<Right, Output = T> + MulAssign<Right>,
[src]
T: Mul<Right, Output = T> + MulAssign<Right>,
impl<T> ClosedNeg for T where
T: Neg<Output = T>,
[src]
T: Neg<Output = T>,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> MultiplicativeGroup for T where
T: AbstractGroup<Multiplicative> + MultiplicativeLoop + MultiplicativeMonoid,
[src]
T: AbstractGroup<Multiplicative> + MultiplicativeLoop + MultiplicativeMonoid,
impl<T> MultiplicativeLoop for T where
T: AbstractLoop<Multiplicative> + MultiplicativeQuasigroup + One,
[src]
T: AbstractLoop<Multiplicative> + MultiplicativeQuasigroup + One,
impl<T> MultiplicativeMagma for T where
T: AbstractMagma<Multiplicative>,
[src]
T: AbstractMagma<Multiplicative>,
impl<T> MultiplicativeMonoid for T where
T: AbstractMonoid<Multiplicative> + MultiplicativeSemigroup + One,
[src]
T: AbstractMonoid<Multiplicative> + MultiplicativeSemigroup + One,
impl<T> MultiplicativeQuasigroup for T where
T: AbstractQuasigroup<Multiplicative> + ClosedDiv<T> + MultiplicativeMagma,
[src]
T: AbstractQuasigroup<Multiplicative> + ClosedDiv<T> + MultiplicativeMagma,
impl<T> MultiplicativeSemigroup for T where
T: AbstractSemigroup<Multiplicative> + ClosedMul<T> + MultiplicativeMagma,
[src]
T: AbstractSemigroup<Multiplicative> + ClosedMul<T> + MultiplicativeMagma,
impl<T> Same<T> for T
[src]
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub unsafe fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T> ToString for T where
T: Display + ?Sized,
[src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,